Bloobo
Technical Sound Designer
Bloobo is a high-speed physics puzzle game featuring a jiggly, subatomic protagonist. Roll along Lines, adjust Ejectors, set up Portals - and much more - to guide the Bloobos through each Test Environment. Beware of Hazards like the Blackhole and Annihilator though as they complicate your solutions.
For this project I:
- Implemented 200+ sound assets using a combination of Wwise and Unity’s Sound System
- Designed tool and cosmetic sounds
- Designed a multiple listener system to allow for smooth audio transitions
- Implemented a dynamic music system
- Optimized compression and soundbank loading system
- Created a voice over system supporting voice acting and typewriter sounds
End of Level Flow
The end of level flow plays an important role in rewarding players for completing tests. The flow consists of three aspects: a level complete sound effect, a level grade sound effect, and a level grade musical stinger. Earlier implementations trigger these sounds concurrently without ducking the base music loop creating a muddied unsatisfying sound. To extend and elevate the feeling of sucess this flow was reworked. When a player completes a test, the music immediately ducks to nothing giving space for the level complete and musical grade stinger. After the stinger the music loop fades back in at a lower volume until the player continues to the next level. The level grade sound effect was moved to the claim rewards button. These changes allow the player a moment to breathe after completing a level.
Lighten and Thicken
To help accentuate the changes in Bloobo’s properties when using the Lighten and Thicken tools I implemented a state based system to adjust Bloobo’s bounce sounds based off of its physical properties.
Additional work I did on Bloobo can be found here.